i wonder if it has something to do with the framerate! i use a delta time, so if it is running into issues running smoothly, the movement will end up very jumpy. i'll have to think about what the right way to solve this is :) also, i think a v0.0.0.0.0.2 will include momentum / some basic physics and as a result, interpolation! perhaps that would help. anyway, thanks for trying it out!!
actually! just realized! it's very possible that it's because i don't have a cext for non-linux platforms! that would absolutely tank the performance which might lead to the jumpiness. i'll try taking a look at what is needed for cross-compiling!
← Return to game
Comments
Log in with itch.io to leave a comment.
Gotten trashed at 3570.
The movement is really jumpy. Can you make it a smaller increment?
But yay 3d!
i wonder if it has something to do with the framerate! i use a delta time, so if it is running into issues running smoothly, the movement will end up very jumpy. i'll have to think about what the right way to solve this is :)
also, i think a v0.0.0.0.0.2 will include momentum / some basic physics and as a result, interpolation! perhaps that would help.
anyway, thanks for trying it out!!
actually! just realized! it's very possible that it's because i don't have a cext for non-linux platforms! that would absolutely tank the performance which might lead to the jumpiness. i'll try taking a look at what is needed for cross-compiling!